Materials Artist
Media Molecule, Kemp Town, The City of Brighton and Hove
Materials Artist
Salary Not Specified
Media Molecule, Kemp Town, The City of Brighton and Hove
- Full time
- Temporary
- Onsite working
Posted 1 week ago, 8 Nov | Get your application in now before you miss out!
Closing date: Closing date not specified
job Ref: ef783e0cdc494459926db8ebe5a316b0
Full Job Description
We are Media Molecule, a multi-award winning game developer and a proud member of the PlayStation Studios family. We have a history of creating revolutionary games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It's a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project and settling into our spectacular, newly refurbished studio in central Guildford. We are now searching for an exceptional (Senior) Materials Artist to join us! You will have a solid understanding of modern texturing/surfacing systems, will be comfortable following a concept in detail and able to apply your keen visual skills to a wide range of artistic styles. Your main tasks and responsibilities are:
- Use procedural techniques to create complex, editable materials
- Build and maintain our material asset pipeline including optimisation for use in engine
- Work with the Art team to maintain consistent high-quality materials throughout our games
- Build custom tools in Substance Designer and build pipeline from Designer to other tools
- Create custom generators, smart materials and brushes in Designer for use in Painter
- Create documentation and tutorials to share with the wider team
Experience of at least one full game production cycle in a similar role - Ability to appreciate, respond to and provide constructive critique
- Strong observational skills and ability to translate reference into Designer materials
- Experience working collaboratively as part of a cross disciplinary team
- Extensive knowledge of Substance Designer
- Solid understanding of physically based rendering
- Solid understanding of Substance Painter
- Production experience with 3D authoring software (Blender)
Embrace collaboration. Media Molecule loves a game jam, so we need team members that can work well together - sometimes across departments that don't traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band - we'd love to hear how you get on collaborating with others. Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule so it's YOU and YOUR STYLE that we are interested in learning about. Go for it. Media Molecule is filled with people with all sorts of previous experiences - straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply - and don't forget that portfolio!
On top of all the things we already mentioned, you'll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.