Principal Programmer - PlayStation®5 Rendering API New

PlayStation Sony Computer Entertainment Europe Ltd., City of Westminster

Principal Programmer - PlayStation®5 Rendering API New

Salary not available. View on company website.

PlayStation Sony Computer Entertainment Europe Ltd., City of Westminster

  • Full time
  • Permanent
  • Onsite working

Posted today, 21 Nov | Get your application in now to be one of the first to apply.

Closing date: Closing date not specified

job Ref: 17e0108257ec4ac793044b10d0c070fa

Full Job Description

  • You will be working on the rendering API that is used for all GPU programming on PlayStation 5.
  • Your tasks will include designing and developing new API features that allow us to get the most out of the PlayStation 5 hardware, communicating and advocating these to developers, as well as providing expertise to other system software engineers and support teams that have GPU needs.
  • You will be learning a great deal about the low-level operation of the PlayStation 5 hardware and software and then using this knowledge to provide high-quality and high-performance solutions.
  • As a key member of the graphics team, you will be regularly interacting with game developers who work on PlayStation 5, allowing you to understand how to provide them with the greatest value.
  • This is a unique and senior position at the core of PlayStation GPU technology. Your colleagues in ATG will include the engineers developing the rendering and ray tracing libraries, GPU tools, as well as contributors to the architecture of multiple generations of PlayStation consoles. The role also involves close collaboration with other key hardware and software stakeholders so we can provide game developers with the means to push the boundaries of our platforms.

  • The ability to write high-quality C++ code that can be the backbone of the rendering code of all PS5 games.
  • A clear and engaging communication style that let you explain complex technical topics to our colleagues and partners in a very international environment.
  • A strong interest in GPU technology and low-level programming, as much of the work is about understanding and managing hardware details.
  • Experience writing rendering code on top of multiple existing rendering APIs, to bring fresh perspectives to the team.
  • Experience writing rendering code on console, to better understand our customers and our problem space.

    PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStationreg;5, PlayStationreg;4, PlayStationreg;VR, PlayStationreg;Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
  • PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation. About the Advanced Technology Group The Advanced Technology Group (ATG) is one of the central technology teams in PlayStation Studios, the game development division of SIE, which is responsible for developing some of the most recognisable and ambitious console games and franchises.In addition to its original role supporting the PlayStation Studios game teams, the group collaborates with engineering teams worldwide to deliver key platform components. Among these projects, ATG has responsibility for a large part of the GPU software stack used by all PlayStation games.