Technical Animator - Maternity Cover (12 Months)

Framestore Limited, Holborn, Camden

Technical Animator - Maternity Cover (12 Months)

Salary not available. View on company website.

Framestore Limited, Holborn, Camden

  • Full time
  • Temporary
  • Onsite working

, 14 Dec | Get your application in now before you're too late!

Closing date: Closing date not specified

job Ref: bbf5e1bf1ed446fab4bc899c350a8a38

Full Job Description

This position is a 12-month contract for Maternity Cover - start date February 1st., If you are an experienced Animator with knowledge of UE4/5, or perhaps a Technical Artist or Developer with a background in animation, this would be the ideal role for you. Working day to day with Technical Artists, Developers and the divisional Animation and Rigging teams, Technical Animators work towards bringing the level of finesse seen in our Film & TV work, to our realtime engine ('Engine') projects.
The role will involve Technical Animation as well as creating and supporting tools used daily by team members across the division. We are looking for someone to be an excellent collaborator, with a broad base of artistic and technical knowledge, excited about creating compelling experiences in engine such as XR projects(Extended Reality), realtime animation or themed attractions.
This is a full-time 12-month fixed term contract role with staff benefits and working on a hybrid work model with a minimum 2 days per week in the office - ideal candidates will be close enough to the office in London to travel in.
What you'll do:
Implement animation systems in engine
Participate in the development of tools in collaboration with Pipeline & Rigging that will allow VFX artists to leverage their skills in engine
Troubleshoot and solve animation related issues
Optimise performance to stay within the technical restraints while maintaining artistic vision
Develop and maintain clear documentation
Collaborate with Development team to achieve the best gameplay experience

Extensive experience with Unreal Engine ('UE') in a games environment
Knowledge of animation features within UE, such as its implementation of Control Rig, Contextual Animation, Motion Matching, Procedural Layering, Blending and Transitions, Physics Assets and Dynamics
Experience of associated rigging/animation pipelines in Unreal and/or VFX
Experience with animation blueprints
Experience with engine state machines
Strong understanding in Python
Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
A good understanding of constraints and deformers, how they work and their limitations
An understanding of physical motion, weight, balance and form
Strong interpersonal and communication skills
Good work organization and structure
Proactive and collaborative attitude
You might also have:
Working knowledge of c++
Experience with performance capture: rig hookups, offset rigs, re-targeting etc.
Experience with implementing FACS
Experience creating content for XR or interactive projects
Experience with stylised characters
Working knowledge of Maya

Framestore is an Oscar, Bafta, and Emmy award-winning global creative company working in film, advertising, AR/MR/VR, theme park attractions, and pre/post visualisation work among many other creative endeavours.
Framestore's Immersive Division are a dedicated team within one of the world's largest VFX studios - combining exciting IP and cutting-edge technologies to create never-before-seen experiences and deliver them to audiences around the world across a wide variety of immersive platforms. For more information on the types of projects please look .