Technical Artist & Animator - Gaming (retail)

Entain plc

Technical Artist & Animator - Gaming (retail)

Salary Not Specified

Entain plc, City of Westminster

  • Full time
  • Permanent
  • Onsite working

Posted 1 week ago, 11 Sep | Get your application in now before you're too late!

Closing date: Closing date not specified

job Ref: a76fc8c62de54b9f9ffd715241f20f51

Full Job Description

As a Technical Artist at Entain's In-House Studios, your primary objective is to seamlessly blend art and technology to elevate our gaming experiences.

Reporting into the Head of Art the Technical Artist and Animator will Specialise in technical integration and game animations, you will be instrumental in bringing our game worlds to life with fluid and captivating visuals. While proficiency in tools like Spine is preferred, the focus will be on your skills in rigging, environment design, and lighting/composition, which are transferable across various software packages.

What you will do

  • Collaborate closely with Artists, Game Designers, and Developers to integrate art assets into the game engine while ensuring optimal performance and visual fidelity.

  • Use your expertise in rigging and FK/IK techniques to create dynamic character animations, environment effects, and user interface animations that enhance gameplay immersion.
  • Develop and maintain efficient pipelines for importing, exporting, and optimising art assets within the game engine, maximising productivity and workflow efficiency.

  • Troubleshoot technical issues related to art asset implementation and animation performance, providing timely solutions to ensure project milestones are met.

  • Conduct research and experimentation with new techniques and tools in game animation and technical art, staying abreast of industry trends and best practices.

  • Collaborate with cross-functional teams to define and implement animation standards, ensuring consistency and quality across all projects.

  • Provide guidance and support to other studio artists and team members on technical aspects of asset creation and animation implementation, fostering a culture of knowledge sharing and continuous improvement.

  • Actively participate in design and development meetings, offering insights and recommendations to enhance the overall visual quality and performance of our games.