Soundscape Designer New

Larian Studios, Guildford

Soundscape Designer New

Salary not available. View on company website.

Larian Studios, Guildford

  • Full time
  • Permanent
  • Onsite working

Posted 2 weeks ago, 7 Nov | Get your application in now before you miss out!

Closing date: Closing date not specified

job Ref: 73bee8cd53574a1a99528fc07b61af99

Full Job Description

  • In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.
  • Translate the Vision into the Soundscape - the result our players will hear when playing our games.
  • Design and use interactive mixing systems to create the Soundscape of the Game.
  • Collaborate and align with the Technical Audio team.
  • Ensure the loudness standards and TRCs for all platforms are met.
  • Support all Endpoints.
  • Support and train some of our more junior Soundscape Designers.
  • Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira
  • Communicate with all other Audio Department team members to achieve the best results for the Soundscape.

    Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title.
  • Profound in delivering an Audio Vision
  • Profound in mixing pipelines and routines.
  • Solid understanding of the Game Audio pipeline from Asset to Soundscape
  • Solid general audio production knowledge: how assets are created, mixed and mastered
  • Solid mastering of Wwise
  • Nice to haves
  • Good communication skills.
  • Solid knowledge of linear mixing techniques.

    An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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